Republic of the Philippines (RP) Secretary of National
Defense Orlando S. Mercado delivers the keynote address to the
1st RP-Australia-U.S. Trilateral Seminar Game on Disaster Relief,
known as SAGIP 99. Seated are: Air Commodore Christopher G. Spence,
Chief of Staff, Support Command, Australia; Brig. Gen. Rodolfo
G. Garcia, Director for Operations, Armed Forces of the Philippines;
and the game director Emmanuel De Guzman, Deputy Administrator
of the Philippines Office of Civil Defense.
The Republic of the Philippines is no stranger to disaster.
Recent memories include the July 1990 Baguio earthquake, the
1991 eruption of Mount Pinatubo that devastated central Luzon
and buried Clark Air Base under tons of volcanic ash turned to
mud, and too many typhoons to count.
To better prepare for an uncertain future in which natural
disasters are a near certainty, the Philippine Government hosted
the 1st Republic of the Philippines - Australia - U.S. Trilateral
Seminar Game on Disaster Relief, also known as SAGIP 99. It was
held at the Armed Forces of the Philippines General Headquarters,
Camp General Emilio Aquinaldo, Quezon City, Philippines, in February
1999. The seminar game on disaster response planning was aimed
at enhancing the Philippine capability to respond to disaster.
Such events are certainly not unusual, and in fact regularly
take place in the U.S. and most Asian nations. What was unusual
about this event was that it involved two other nations, Australia
and the United States.
Maj. Gen. Felix V.
Dueñas, Jr. (author) is Deputy Chief of Staff
for Plans, J5, Armed Forces of the Philippines, and seminar game
host and co-moderator.
"Sagip" is a Tagalog word which roughly translates
as "to lend assistance." Appropriately, SAGIP 99 was
designed not only to enhance civil-military cooperation, but
also to highlight areas in which nations of the Asia-Pacific
region could assist one another in responding when calamity strikes.
The game used a realistic scenario modeled on the devastating
July 1990 earthquake in Baguio City that killed more than 2,000
people and left over a million homeless. The central purpose
of the game was to examine the cooperative planning and coordination
mechanisms between the three countries and their armed forces.
SAGIP 99 was significant in several respects. First, while
bilateral pre-crisis military-to-military interactions are the
norm, SAGIP 99 brought together participants from different nations.
Second, the game highlighted the importance of coordination,
especially before the fact, as a tool for saving lives. Finally,
through military interaction in humanitarian assistance operations,
the game served as a model to increase military transparency,
confidence, and understanding.
Retired Brig. Gen.
Thomas J. Fleming, USAF, Chief Facilitator, briefs participants.
To his left are Maj. Gen. Felix V. Dueñas, Jr.; Air Commodore
Christopher G. Spence, and Brig. Gen. Herbert L. Altschuler,
USAR, Commander, 351st Civil Affairs Command.
Although the SAGIP 99 scenario was loosely based on the actual
Baguio earthquake of 1990, much has changed since that time.
Most significantly, the U.S. military no longer maintains a large
force based in the Philippines. The presence of these forces
in 1990 facilitated a rapid and robust U.S. military response
to the crisis, a response that included over 100 helicopters
and aircraft, three field hospitals, considerable heavy engineering
equipment, and thousands of American military personnel, many
deployed literally within hours of the disaster. With these assets
no longer immediately available, SAGIP 99 participants had to
identify the implications of a less timely U.S. response and
look for appropriate workarounds.
A second area of considerable change involves the Philippine
national civil defense organization. In 1990, the Armed Forces
of the Philippines (AFP) worked directly with local authorities
in Baguio to coordinate virtually the entire response. Today,
under the leadership of the Secretary of National Defense, Orlando
S. Mercado, a comprehensive national organization has been created,
the National Disaster Coordination Council, headed by Secretary
Mercado himself. It is this body that will coordinate the response
to future disasters.
The seminar-game identified a number of areas for further
work. Potentially most significant was the need to do timely
and effective preplanning. As one participant succinctly noted,
"pre-planning saves time and time saves lives." The
opportunities resulting from increased preplanned cooperation
range from building shared databases of equipment locations and
prospective response times to creating lists of the most likely
needs in a particular disaster based upon previous experience.
For instance, earthquakes typically produce a need for bandages,
splints, x-ray machines, heavy engineering equipment, and generators.
While the exact quantities needed will vary with the nature and
severity of the disaster, an estimated quantity could be assembled
before the actual event to facilitate a faster response.
A second issue the game identified was the need for coordinated
planning mechanisms. These run the gamut from those that should
exist before a disaster ever occurs to facilitate the preplanning
discussed above, to the conduct of assessments of pre-deployment
initial needs, to final execution planning, to the eventual turnover
of military missions to civilian organizations and, finally,
the redeployment of disaster response military forces. It isn't
enough to simply say organization "A" will liaise with
organization "B." The specific points of interaction,
planning processes, information sharing mechanisms, and decision
points all must be identified for the total response to be effective.
The bottom line for a coordination planning mechanism is that
it produces effectiveness-ensuring we are doing the "right
things," and efficiency-doing them the "right way."
The
trinational game players hope this gathering will encourage future
combined planning for possible disaster relief operations in
the Philippines.
A key output of an effective planning process should be what
participants called "gap analysis," the integration
of needs with existing capabilities to meet those needs. The
concept of "comparative advantage" recognizes the fact
that each national participant will have particular strengths
that make that country's forces best suited for certain mission
requirements compared to other participants. These relative strengths
may derive from technical capabilities (for example, U.S. overhead
imagery), or location (a Philippine Army unit's proximity to
the disaster site), or functional (Australian rapidly deployable
parachute surgical teams). Clearly, the "host nation"-the
Philippines in this case-would enjoy a comparative advantage
in its knowledge of the area and its people. The gap analysis
process is intended to rapidly match the capabilities of all
participants with the overall requirements the disaster poses.
While the mechanisms to effectively do this are not fully in
place today, SAGIP 99 was useful in sketching out what the mechanisms
would do and how they might work.
Another important issue that the participants examined was
that of supporting the disaster response force. There are a host
of tradeoffs between a self-supporting military force and one
that is lighter and deploys faster, but which requires local
support in such areas as food, shelter, transportation, and security.
The key point here is the opportunity to shorten response times
by using lighter forces, which would rely on support within the
host nation. Such support requires pre-planning. It requires
the existence of mechanisms, such as support agreements and centralized
contracting, that will provide services to all response forces
at the lowest possible cost. In a situation where minutes and
hours mean additional lives can be saved, there simply is not
enough time to negotiate agreements; by then, it is
too late.
During the game, an interesting shift in missions assigned
to the foreign military units occurred. Originally, Philippine
civil defense authorities asked U.S. and Australian military
units to focus their efforts directly on saving lives. Discussions
soon revealed, however, that these forces simply couldn't get
sufficient equipment to the relatively remote location of the
earthquake in the 12 to 48 hours needed to "make a difference."
Consequently, the principal focus of the outside forces shifted
from directly saving lives through search and rescue actions
to restoring essential services and stabilizing the situation.
If an appreciation of the relationship between capability
and the time that capability can be in place is not done at the
outset of planning, we run the risk of tying up precious airlift
in moving people and equipment that will arrive too late to make
a difference, while other much-needed assets wait in the queue.
This "tyranny of distance" factor was underscored
in the following diagram assembled by game analysts. The key
point of this diagram is that a "capability" is more
than just the ability of an organization to do something-it also
includes the ability to get that capability to where it is needed
and the time required to do so.
Secondly, the diagram highlights the basic steps of a response
force deployment, from identifying and sourcing a needed capability
(in this case, through the National Disaster Coordination Council)
to deploying into the country and moving on to the site where
it is actually needed. Finally, the diagram underlines again
the concept of comparative advantage, not only between capabilities
of different countries, but also, for instance, between a U.S.
capability based in Japan and one coming from Hawaii or the continental
U.S.
The question now is where does this SAGIP "process"
lead. Hopefully, the lessons learned from the game have taught
the participants how to cooperatively respond to disaster, while
building bridges of understanding among our nations. Nature destroys
and man intervenes to rebuild. The greatest disaster, however,
is that of unpreparedness.
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